Eye tracking can also be applied to menu navigation and more natural gaming. HTC suggests, for example, that eye tracking could be used to automate shooting, so that you merely look at your enemies without having to target them with a controller. Whether that’s any fun or not will be seen, but simply looking at things to win doesn’t sound like much of a “game.” Menu selection, done by looking at the item you want to choose, is a perfectly plausible application for the technology.
The “Pro” in the name really does mean “professional,” because this new headset isn’t designed for gaming. This piece of kit is for the workers of the world, and it’s used for actions like selling cars through virtual experiences, training employees, and more. At this point, HTC says that the enterprise and professional market is a “healthy place for us to go,” so more of this kind of partnership is likely.
We don’t yet know how much the Vive Pro Eye will cost, but given that the earlier Vive Pro currently retails for $799, we expect it to be more than that.
The Vive Cosmos
The other new device in the Vive world is the Cosmos, an untethered headset that also boasts inside-out tracking. That means it’s a complete system unto itself and doesn’t need to be, well, tethered to a PC to operate, and it doesn’t need external trackers to know its location and angle in an environment. It can, though, track the two Vive controllers you hold in your hands.
The Vive Cosmos is also apparently designed with comfort first and foremost, with breathable fabric around the crown of the headset and an effort to achieve optimal weight distribution. You can flip up the front of the Vive Cosmos if you need to quickly look down at something in the real world.